

It's annoying enough as it is, but to make matters worse, it's also not consistent. A little bar similar to a mobile phone reception indicator pops up on screen when you're near a save point - one bar means you're close, two is even closer, and three is right on the money. There are only specific spots you can save your progress in (and we're fine with that concept), but Death By Degrees actually hides these save areas. Nina at her normal walking speed is slower than Anna Nicole Smith at a trivia night, and backtracking through rooms makes you realise just how many load screens this game has.īut special mention has to go to Death By Degrees' save game system, which we're willing to bet The Simpsons' Comic Book Guy would happily dub "worst save system ever". The puzzle elements also highlight just how sluggish the game is. Go into a room, pick up an object, backtrack four rooms to use said object on a previously locked door, go through the door, repeat - it's so 1990s. The puzzle elements don't fare much better in Death By Degrees. It leads to rapid disorientation - particularly when running. Pressing the R2 button automatically focuses the camera view behind Nina, but as you move forward the camera refuses to change perspective.

The camera system in Death By Degrees is also mind-bogglingly off kilter. But since their use requires you to pull off some frankly unintuitive joystick and shoulder button combos you'll quickly abandon them in favour of the simple joystick tap. The whole tap-attack system can suffer from being too repetitive (as in Rise To Honour), so to its credit, Death By Degrees tries to spice up the action by adding special attacks that can be bought throughout the course of the game.
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Death By Degrees also adds a dodge function that players can use by tapping the L joystick, as well as giving Nina special attacks and weapons that are used via a combination of the PS2 controller's shoulder buttons and the two joysticks. This allows you to take on multiple foes at once with ease as, in theory, you can quickly attack in any direction on the fly. The game's fighting system is similar to last year's Rise To Honour, where attacks are performed by tapping the R joystick in the direction a player wants to strike. And if that sounds like an odd mix, it is - Death By Degrees has an uneven flow which has a player madly flailing at the control pad taking on half a dozen enemies one minute, and then moving at a snail's pace trying to find 'keys' (in this case, fingerprint IDs) to open new doors the next. The game is a hybrid between frenetic fighting and Resident Evil-style puzzle/exploration. And for those keen on titillation of the cyber-variety, Nina takes on the forces of evil in various states of skimpy undress - in fact, her first fight is next to a pool while she's wearing a white bikini. Death By Degrees is the first time a character from the beloved Tekken fighting game franchise has had a solo outing, and sees assassin Nina Williams involved in a joint CIA/MI6 operation to take down some arms smugglers.
